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	<title>Joel Cory: Blog &#187; Marketing</title>
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		<title>Thoughts on Adobe &#8230;A Parody of Mr. Jobs</title>
		<link>http://joelcory.com/blog/2010/05/07/thoughts-on-adobe-what-steve-jobs-really-meant-a-parody/</link>
		<comments>http://joelcory.com/blog/2010/05/07/thoughts-on-adobe-what-steve-jobs-really-meant-a-parody/#comments</comments>
		<pubDate>Fri, 07 May 2010 19:00:20 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[bad design]]></category>
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		<guid isPermaLink="false">http://joelcory.com/?p=408</guid>
		<description><![CDATA[This is a direct parody of Steve Jobs letter about Flash.It is intended to be thought provoking, insightful, and inciting. Being a Macintosh SE, iPhone, iPad, PowerMac, PowerBook, home built PC, Windows using web, Flash, print developer that has working in the training development, corporate marketing, and software development industries for too long&#8230; I couldn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a direct parody of Steve Jobs letter about Flash.It is intended to be thought provoking, insightful, and inciting.<br />
</em></p>
<p><em>Being a Macintosh SE, iPhone, iPad, PowerMac, PowerBook, home built PC, Windows using web, Flash, print developer that has working in the training development, corporate marketing, and software development industries for too long&#8230; I couldn&#8217;t read Steve&#8217;s letter without calling BS. Read this with an open mind and consider the end user, not the corporations. I want Flash, my kids want Flash, why because some developer&#8217;s do amazing work on this platform and we should have access to it. Content is king. Enjoy&#8230;</em></p>
<p>Apple has a long relationship with Adobe. In fact, we met Adobe’s  founders when they were in their proverbial garage. Apple was their  first big customer, adopting their Postscript language for our new <span style="color: #3366ff;">proprietary, Mac only,  Laserwriter printer</span>. Apple invested in Adobe and owned around 20% of the  company for many years, <span style="color: #3366ff;">hoping to keep them from helping Microsoft take our Design and Publishing customers from considering Windows as a viable platform.</span> The two companies worked closely together to  pioneer desktop publishing and there were many good times. Since that  golden era, the companies have grown apart. <span style="color: #3366ff;">Apple went through its near  death experience and I abandoned them, and Adobe was able to expand into the corporate market with their products, and deliver all their software to our Microsoft Windows competitors.</span> Today the two companies still work together to serve  their joint creative customers – Mac users buy around half of Adobe’s  Creative Suite products –<span style="color: #3366ff;"> but beyond that there are few joint interests because we can&#8217;t control what Adobe produces, or who their target customer is.</span></p>
<p><span id="more-408"></span>I wanted to jot down some of our thoughts on Adobe’s Flash products  so that customers and critics may better understand why we do not allow  Flash on iPhones, iPods and iPads. Adobe has characterized our decision  as being primarily business driven – <span style="color: #3366ff;">they say we want to monopolize our App  Store</span><span style="color: #3366ff;"> – but in reality it is a complete monopoly on all our products, and has been for a almost all Apple&#8217;s existence.</span> Adobe claims  that we are a closed system, and that <span style="color: #3366ff;">Flash content is freely available on the internet, and both Apple and Windows developers can choose to develop on this platform</span>, but <span style="color: #3366ff;">in fact my truth is far more insidious</span>. Let me explain.</p>
<p>First, there’s “Open” <span style="color: #3366ff;">(notice it&#8217;s in quotes, because we are secretly injecting proprietary content into these standards)</span>.</p>
<p><span style="color: #3366ff;">Apple&#8217;s products are 100% proprietary</span>. <span style="color: #3366ff;">They are only available from Apple, and Apple</span><span style="color: #3366ff;"> has sole authority as to their future enhancement, pricing, etc.</span> While <span style="color: #3366ff;">Adobe’s Flash products are widely available and able to run on any computer OS on the market (even Linux)</span> , and <span style="color: #3366ff;">the creative output from these products has created an ecosystem adopted worldwide, both free and commercial.</span> <span style="color: #3366ff;">Because <strong>Apple is the only producer of the hardware, operating system, development platform, and distribution system for their products, controlled entirely by Apple and available only from Apple for use on their hardware.</strong> <strong>By every definition, </strong><strong>Apple is a closed system</strong><strong>.</strong> Apple controls what content their customers&#8217; can consume; no flash, no un-Apple-approved apps, forcing developers to add proprietary tags to their web sites to properly display their content on Apple controlled products, requiring developers to register with Apple to even have access to the information to develop their content for Apple&#8217;s products.</span></p>
<p><span style="color: #3366ff;">Apple only  produces proprietary products.</span> The operating system for the <span style="color: #3366ff;">Macintosh</span>, iPhone, iPod and iPad is proprietary, <span style="color: #3366ff;">we strongly believe that all standards pertaining to the web should be open, and sprinkled with Apple proprietary tags like those in legacy browsers. Rather than use Flash, an industry standard development and publishing format, Apple has adopted HTML5, CSS3<span style="color: #000000;"> and JavaScript</span> – all open standards that are not supported by the largest user base in the world: Internet Explorer users.</span> Apple’s mobile devices all ship with <span style="color: #3366ff;">embedded batteries, proprietary cables </span><span style="color: #3366ff;">and  conectors</span><span style="color: #3366ff;">, and support for only one transfer software iTunes, we chose</span><span style="color: #3366ff;"> to avoid all available industry standards.</span> HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). <span style="color: #3366ff;">HTML5 is a completely open but marginally supported, or implemented standard, because the largest internet user group in the world cannot consume it, which makes Apple very happy to an opportunity to pull users away from Microsoft.</span></p>
<p>Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, <span style="color: #3366ff;">Apple has seeded the browser market with a rendering engine that restricts developers ability to customize their pages, because Apple has specific opinions about how forms should render, as well as giving us hooks into a larger population of browsers.</span> And the world needs open standards, and products like this.</p>
<p>Second, there’s the “full web”.</p>
<p>Adobe has repeatedly said that <span style="color: #3366ff;">Apple mobile devices cannot access “the full web” because 75% of video, 90% of kids social/gaming sites, 50%  of educational software, 90% of corporate training materials, etc&#8230; on the web and corporate intranets is in Flash.</span> <span style="color: #3366ff;">What we&#8217;re not saying is that some of this video is being re-produced in order to cater to our ever growing market share in another format, H.264 (a non-opensource format), and now it&#8217;s viewable on iPhones, iPods and iPads.</span> <span style="color: #3366ff;">YouTube developed a Apple approved app, to deliver their estimated 40% of the web’s video, to bundle on all Apple mobile devices</span>, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from <span style="color: #3366ff;">Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others all developing apps in our closed system in order to maintain market share in this ever changing market.</span> iPhone, iPod and iPad <span style="color: #3366ff;">users aren’t missing much video, but they are missing out on games, training, music sites, creative content, and entertainment developed and delivered in this long standing industry format that we can&#8217;t control.</span></p>
<p>Another Adobe claim is that <span style="color: #3366ff;">Apple devices cannot play Flash games. This is true.</span> <span style="color: #3366ff;">Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free</span><span style="color: #3366ff;">, and Apple makes money off ever single one of them even if no one buys/downloads them</span>. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world and we love all the cash.</p>
<p>Third, there’s reliability, security and performance.</p>
<p><span style="color: #3366ff;">Symantec recently highlighted that the internet has the worst security records in the history of computing. Almost any site can inject your pc with viruses, Trojans, worms and rootkits. It&#8217;s only a matter of time before HTML5 and CSS3 are exploited too. In fact Apple has been delivering Quicktime for years and it&#8217;s a fantastic medium for redirecting users to viral sites with embedded URL bookmarks. It&#8217;s only a matter of time before Apple products have enough markat share for hackers to start developing targeted attacks against our consumers.</span><span style="color: #3366ff;"> We also know first hand that Macs crash, they have been crashed by too many inits, too many installed fonts, poorly programmed applications, websites, and drivers</span><span style="color: #3366ff;">. Heck they are computers after all, and I can&#8217;t name one computer that doesn&#8217;t crash, except for one that isn&#8217;t plugged in. </span><span style="color: #3366ff;">We have been working with Adobe to help our computers run Flash better, but our system issues  have persisted for several years now.</span> <span style="color: #3366ff;">We just can&#8217;t figure out how to sandbox content in our browser to prevent it from crashing our systems.</span> <span style="color: #3366ff;">We don’t want to expose the un-reliability and in-security of our iPhones, iPods and iPads by adding Flash.</span></p>
<p>In addition, <span style="color: #3366ff;">Flash has not performed well on mobile devices because traditionally the browsers on phones have sucked.</span> <span style="color: #3366ff;">We have routinely asked Adobe to show us Flash performing well on a mobile device, but the only decent browser that could support Flash is ours so we&#8217;ve hobbled Adobe for a few years now.</span> <span style="color: #3366ff;">We love having all this control.<span style="color: #3366ff;"> </span></span><span style="color: #3366ff;">Adobe shipped Flash on phones in 2006, and have continually improved their product since then delivering flash content world over to dozens of devices. We don&#8217;t think we can ever get our smartphone to support this technology that the Japanese have been supporting and shipping for around 4 years, we’re glad we didn’t hold our breath when we kept stumbling to deliver a reliable platform to deliver developer&#8217;s content.</span><span style="color: #3366ff;"> We know how it will performs on our competitors. Heck if we put Flash in then we&#8217;d have to add Java support too, and we have to carefully roll out our own proprietary Virtual Machine on Macs just to support this technology, what kind of havoc would the wreak on our iThingies.<br />
</span></p>
<p>Fourth, there’s battery life.</p>
<p>To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. <span style="color: #3366ff;">Many of the chips used in modern mobile devices contain a decoder called H.264</span> – <span style="color: #3366ff;">an industry standard</span> that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies, <span style="color: #3366ff;">because it has such a huge market base</span>.</p>
<p>Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained. <span style="color: #3366ff;">What we&#8217;re not saying, but it&#8217;s obvious, this new hardware decoder is better than the software decoder and now that Flash, and our products have this compatability we&#8217;re running out of excuses fro supporting Flash.</span></p>
<p>When websites re-encode their <span style="color: #3366ff;">videos using H.264, they can offer them without using Flash at all, effectively cutting out any enhancements in interactivity that Flash offers.</span> <span style="color: #3366ff;">They just play the video stream in browsers like Apple’s Safari and Google’s Chrome</span> <span style="color: #3366ff;">without any interactivity, or dynamic content that users can contribute to, heck any web 2.0 support at all in the video delivery. That&#8217;s ok  for Apple because on iPhones, iPods and iPads we can wrap marketing messages, and interactivity in our proprietary apps effectively cutting out the rest of the market because corporations need to advertise and monetize.</span></p>
<p>Fifth, there’s Touch.</p>
<p><span style="color: #3366ff;">Flash was designed for PCs using mice, not for touch screens using fingers just like the rest of the internet, because touch devices didn&#8217;t exist in any quantity to support.</span> <span style="color: #3366ff;">For example, most websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot.</span><span style="color: #3366ff;"> Apple’s revolutionary multi-touch interface can&#8217;t support rollovers so every interaction on websites has to be rewritten to support touch .</span> Most Flash websites will need to be rewritten to support touch-based devices. I<span style="color: #3366ff;">f developers need to update their Flash websites, why wouldn&#8217;t they want to start over from scratch? Ironically, our mobile devices are forcing JavaScript libraries to rewrite whole portions of their code to make it small enough to fit into the small cache on mobile products, as well as stripping out all the mouse events we can&#8217;t support.</span></p>
<p><span style="color: #3366ff;">Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most <span style="text-decoration: line-through;">Flash</span> websites need to be rewritten to support touch-based devices.</span></p>
<p>Sixth, the most important reason.</p>
<p><span style="color: #3366ff;">Besides the fact that the Flash development platform is monetized and proprietary, just like everything Apples sells<span style="color: #3366ff;">,</span></span><span style="color: #3366ff;"> has major technical drawbacks for our hardware and software, and doesn’t support touch based devices yet, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using <span style="text-decoration: line-through;">Flash</span> software engines to play video and  our inability to support non-Apple interactive content from websites, but Adobe has also provided developers a means to deliver Flash apps that run on our mobile devices.</span></p>
<p><span style="color: #3366ff;">We know from painful experience that without tight control over all third party software, and hardware products, letting someone else have access to our platform, the ultimate result is our products look shoddy, buggy and over priced.</span> <span style="color: #3366ff;"> We like to distribute sub-standard apps, like iFart, iBurp, and iVomit, without the hindrance of not profiting on the delivery and development process.</span> <span style="color: #3366ff;">If developers <span style="text-decoration: line-through;">grow dependent</span> are allowed to use third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features, and we can&#8217;t control the development process. This would cut off one of our revenue streams, and might illuminate any inadiquacies our development tools have, they the third party tools don&#8217;t have like the ability to deliver to multiple platforms simultaneously.</span> <span style="color: #3366ff;">We cannot be at the mercy of a third party illuminating our platform&#8217;s shortcomings by opening our development platform to non-Apple developer</span>s.</p>
<p>This becomes even worse if the third party is supplying a cross platform development tool. <span style="color: #3366ff;">The third party would not add touch features to mouse driven versions, supporting enhancements from one platform because they are un-available on all of their supported platforms.</span> <span style="color: #3366ff;">Hence developers only have access to the lowest common denominator set of features, ours.</span> <span style="color: #3366ff;">Again, we cannot accept an outcome where we can&#8217;t block developers from using our competitors innovations and enhancements because they are not available on our platforms.</span></p>
<p>Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. <span style="color: #3366ff;">It is their goal to help developers write cross platform apps, allowing their developers to make the most out of their development costs.</span> <span style="color: #3366ff;">And Adobe has been painfully slow to adopt enhancements to Apple’s platforms, because Apple has such a small market share in the desktop arena. Why would they spend development dollars to support a minority share of the delivery market. Why not aim to meet the needs of the largest customer market in the world.</span> For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. <span style="color: #3366ff;">Adobe was the last major third party developer to fully adopt Mac OS X. We&#8217;re glad they finally bit the bullet and pour millions of dollars into supporting 5% of the market.</span></p>
<p><span style="color: #3366ff;">Our motivation is simple – we want to provide a tightly controlled environment available only to our developers, and we want them to stop standing on the shoulders of other platforms to create the best apps the world has ever seen, because we can&#8217;t make any money if they do.</span> <span style="color: #3366ff;">We want to continually enhance the platform preventing developers to continually re-write more of their code, pay additional royalties, providing a formidable revenue stream for Apple.</span> <span style="color: #3366ff;">We win – we sell more devices because we control the best apps, developers reach a more Apple centric audience and customer base, and users are continually upgrading their hardware support the latest batch of proprietary  selection of Apple controlled apps not available on any other platform.</span></p>
<p>Conclusions.</p>
<p>Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. <span style="color: #3366ff;">But the iApple era is about proprietary devices, touch interfaces and Apple web standards – all areas where we don&#8217;t want Flash.</span></p>
<p><span style="color: #3366ff;">The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that the market is trying a new delivery mechanism to monetize their content, whereas Flash was the old method to watch video or consume any kind of rich interactive web content</span>. <span style="color: #3366ff;">And the 200,000 fart apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create crappy paid for applications, including games.</span></p>
<p><span style="color: #3366ff;">New open standards being created regardless of the mobile era, such as HTML5, will win on all devices, and platforms, forcing us to inject our proprietary tags and standards into the world wide web.</span> Hopefully Adobe will not focus more on creating great HTML5, and multi-platform tools  for the future, and continue wasting time criticizing Apple for trying to control it&#8217;s ever growing market share.</p>
<p id="sj"><span style="text-decoration: line-through;">Steve Jobs</span> Joel Cory<br />
May, 2010</p>
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		<title>Early Adoption &#8211; iPad</title>
		<link>http://joelcory.com/blog/2010/04/05/early-adoption-ipad/</link>
		<comments>http://joelcory.com/blog/2010/04/05/early-adoption-ipad/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 17:30:24 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[consumerism]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[user interface design]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2010/04/05/early-adoption-ipad/</guid>
		<description><![CDATA[As much as I&#8217;d like to get excited about the iPad I am trying to wait and see. Several times a year new gadgets are released and people go gaga over the potential they offer, rush out and purchase them, then lament the flaws they discover after using theses as yet untested devices. As much [...]]]></description>
			<content:encoded><![CDATA[<p>As much as I&#8217;d like to get excited about the iPad I am trying to wait and see. Several times a year new gadgets are released and people go gaga over the potential they offer, rush out and purchase them, then lament the flaws they discover after using theses as yet untested devices.<br />
As much as companies test their products it&#8217;s only in daily use that many flaws can be found. Repetitive daily tasks, various use cases, unusual routines, and mass usage all play out scenarios the manufacturers (and software developers) can&#8217;t even imagine. This is the elusive nature of humans and the tools we use.<br />
So here&#8217;s the deal with me and the iPad. I want one but I don&#8217;t want to figure out all these issues for Apple. I know it will be a good product but I don&#8217;t know if it will be good for me. I have specific things I want it to do, but I&#8217;m as unique as the next person, and I can&#8217;t  be sure that there was an engineer with my unique use patterns to play out all the flaws that this device will have for me. I&#8217;d love to have a portable sketchpad, movie watcher, note taker. But I don&#8217;t know if it will work as a sketchpad for me, it might.  So I&#8217;ll wait and play and read and let the market solve these problems before I invest in this new technology.  </p>
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		<title>MusicTalk.org Owes Us Money</title>
		<link>http://joelcory.com/blog/2009/04/18/musictalkorg-owes-us-money/</link>
		<comments>http://joelcory.com/blog/2009/04/18/musictalkorg-owes-us-money/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 18:22:32 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[blogging]]></category>
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		<guid isPermaLink="false">http://joelcory.com/?p=281</guid>
		<description><![CDATA[It is with much regret that it has come to this. It has been almost a year since the California State Labor Commission has awarded my wife a settlement in her case against her former employer MusicTalk Inc. Sarah worked for them for a long time as a paid employee and then the paychecks stopped [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://joelcory.com/blog/wp-content/uploads/2009/04/header.png" alt="MusicTalk Inc. Labor Commission Settlement" title="MusicTalk Inc. Labor Commission Settlement" width="480" height="132" class="size-full wp-image-292 img" /><br />
It is with much regret that it has come to this. It has been almost a year since the <strong>California State Labor Commission</strong> has awarded my wife a settlement in her case against her former employer <a href="http://www.musictalk.org/">MusicTalk Inc.</a> Sarah worked for them for a long time as a paid employee and then the paychecks stopped coming. <strong>Bobbie Brown</strong> made repeated promises that this would be resolved as soon as she got her funding check.</p>
<p><span id="more-281"></span></p>
<div style="background:#E9E9E9;padding:10px;">
<div style="float:left;margin-right:10px;"><div id="attachment_298" class="wp-caption align" style="width: 160px"><a href="http://joelcory.com/blog/wp-content/uploads/2009/04/bobbiebrownceo.jpg" rel="lightbox[281]"><img src="http://joelcory.com/blog/wp-content/uploads/2009/04/bobbiebrownceo-150x150.jpg" alt="Bobbie Brown CEO" title="Bobbie Brown CEO of MusicTalk Inc. Owes my wife $20,000!" width="150" height="150" class="size-thumbnail wp-image-298 img" /></a><p class="wp-caption-text">Bobbie Brown CEO</p></div></div>
<p>Here is an excerpt from their current web site (I redesigned their web site but yanked it when <em>my wife was not paid</em>):</p>
<p>&#8220;Through many years of music education experience with people of all ages,<strong> Bobbie Brown, a founder and CEO of Music Talk Inc.</strong>, has always known how therapeutic music can be.&#8221; </p>
<p>Unfortunately she doesn&#8217;t know that not paying your employees is illegal.</p>
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<p>As a result of these delinquent salary checks, and the multiple failed promises by <strong>Bobbie Brown</strong> and the Board of Directors of MusicTalk Inc., Sarah was forced to bring this before the labor commission and was awarded a settlement. I have attached the court documents.</p>
<p>If you have information that would help the courts in settling this matter, are <em>considering this program for funding</em>, or are a member of the <em>board of directors</em> for this non-profit corporation please be aware if this information and contact me through this site. Thank You.</p>

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<a href='http://joelcory.com/blog/2009/04/18/musictalkorg-owes-us-money/page-3/' title='page-3'><img width="150" height="150" src="http://joelcory.com/blog/wp-content/uploads/2009/04/page-3-150x150.png" class="attachment-thumbnail" alt="page-3" title="page-3" /></a>
<a href='http://joelcory.com/blog/2009/04/18/musictalkorg-owes-us-money/header/' title='MusicTalk Inc. Labor Commission Settlement'><img width="150" height="132" src="http://joelcory.com/blog/wp-content/uploads/2009/04/header-150x132.png" class="attachment-thumbnail" alt="MusicTalk Inc. Labor Commission Settlement" title="MusicTalk Inc. Labor Commission Settlement" /></a>
<a href='http://joelcory.com/blog/2009/04/18/musictalkorg-owes-us-money/bobbiebrownceo/' title='Bobbie Brown CEO'><img width="150" height="150" src="http://joelcory.com/blog/wp-content/uploads/2009/04/bobbiebrownceo-150x150.jpg" class="attachment-thumbnail" alt="Bobbie Brown CEO of MusicTalk Inc." title="Bobbie Brown CEO" /></a>

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		<title>Don&#8217;t Buy Need for Speed Pro Street!</title>
		<link>http://joelcory.com/blog/2007/11/12/dont-buy-need-for-speed-pro-street/</link>
		<comments>http://joelcory.com/blog/2007/11/12/dont-buy-need-for-speed-pro-street/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 00:11:08 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[bad design]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[reliability]]></category>
		<category><![CDATA[review]]></category>

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		<description><![CDATA[I&#8217;ve had it! I bought Need for Speed Carbon the day it arrived in stores. I ran out after work handed over my hard earned cash and ran home to install it. It was fun, and I loved it. Sounds great. But the game crashes all the time. Random crashes, no warning, no error, straight [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had it! I bought Need for Speed Carbon the day it arrived in stores. I ran out after work handed over my hard earned cash and ran home to install it. It was fun, and I loved it. Sounds great. But the game crashes all the time. Random crashes, no warning, no error, straight to desktop crashes. All the time. Patch 1.2, 1.3, 1.4, none of them do anything to improve the situation. I&#8217;ve reinstalled the game, Direct X, updated drivers all the recommended support tips. No good, still crashes. I started playing again, because I love the game and I bought it, and it still crashes. Because it&#8217;s random I can sometimes get through a fair bit before it crashes, other times one race. Sometimes in the car store, other times after cut scenes, the last time, which prompted me to write this, right in the middle of a race. ARGGGGHHH!!!!</p>
<p>Maybe it&#8217;s my system. Could be. But why wouldn&#8217;t Doom 3, Quake 4, Half-life 2, Tomb Raider, Bioshock, or Need for Speed underground, underground 2, or Most Wanted crash then too? In fact no other game I&#8217;ve played has crashed. My system is pretty much top of the line. Core 2 6400, 2Gb RAM, ATI 1900XTX 512Mb VRAM. </p>
<p>Why wouldn&#8217;t a company write a patch to resolve such a widespread, common problem. This is a well documented issue:</p>
<ul>
<li><a href="http://www.reaper-x.com/2007/01/18/need-for-speed-carbon-crash-to-desktop-issue/">reaper-x</a></li>
<li><a href="http://www.gameguru.in/pc/2006/21/need-for-speed-carbon-pc-patch-released-by-ea/">Gameguru</a></li>
<li><a href="http://www.neowin.net/forum/lofiversion/index.php/t508318-50.html">Neowin</a></li>
<li><a href="http://server1.megagames.com/news/show.cgi?&#038;idtype=patches&#038;database=697&#038;section=comments&#038;">Megagames</a></li>
<li><a href="http://www.overclock.net/pc-games/129011-need-speed-carbon-crashing-2.html">Overclock.net</a></li>
<li><a href="http://forums.guru3d.com/showthread.php?threadid=202020">Guru3d</a></li>
<li>Here is the full <a href="http://www.google.com/search?hl=en&#038;safe=off&#038;client=firefox-a&#038;rls=org.mozilla%3Aen-US%3Aofficial&#038;q=need+for+speed+carbon+%22Crash+to+desktop%22&#038;btnG=Search">Google results link</a></li>
</ul>
<p>I understand not knowing how to trace an un-reproducible bug, that doesn&#8217;t seem to be a problem here. I understand having hardware that doesn&#8217;t meet the system requirements, not an issue as far as I&#8217;ve read. I understand abandoning a project, not the case here as there have been three patches released since it launch. So what&#8217;s the problem?</p>
<p>More importantly I want to know why EA would think that I would actually buy the next installment of this game that comes out this week, Need for Speed Pro Street, when they haven&#8217;t even gotten the last one to work! I for one am waiting to buy this game until the user reviews come out, becasue even the game magazines didn&#8217;t report this problem with carbon. Buyer beware.</p>
<h3>Update</h3>
<p><a href='http://joelcory.com/blog/wp-content/uploads/2007/11/nfs-prostreet-crash.png' title='Crash Dialog' rel="lightbox[67]"><img src='http://joelcory.com/blog/wp-content/uploads/2007/11/nfs-prostreet-crash.thumbnail.png' alt='Crash Dialog' class="img" /></a>Right after I wrote this article, I found that the demo was online for Need For Speed Pro Street. I downloaded the 750 Mb file, installed it, and ran it. It trudged through the intro movies, flashy animations etc&#8230; Then I set my video setting to match my screen, this game at least supports my wide screen monitor, unlike Carbon. Setup my game pad. Then started the demo for the speed challenge. CRASH!!!!! I tried again, having to repeat all my setup procedures again. This time I quit after changing my settings, anticipating the crash and not want to set up my screen and controls again. Re-launched and tried again to start the race. CRASH!!!!!!!!! Wow, now I really want to buy this game. </p>
<p>Aren&#8217;t demos supposed to be the compelling, &#8220;oh my this is so amazing I have to play the full game&#8221; experience? The &#8220;this blew my mind, now I want to give them my credit card number&#8221; kind of experience? Oh well, guess I&#8217;ll save my money for the Orange Box, Crysis, or anything that doesn&#8217;t have the EA name on it. Pathetic!!!</p>
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		<title>Forget Gasoline&#8230;What about Plastic?</title>
		<link>http://joelcory.com/blog/2007/11/08/forget-gasolinewhat-about-plastic/</link>
		<comments>http://joelcory.com/blog/2007/11/08/forget-gasolinewhat-about-plastic/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 23:00:39 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[bad design]]></category>
		<category><![CDATA[climate change]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[reliability]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2007/11/08/forget-gasolinewhat-about-plastic/</guid>
		<description><![CDATA[One of the often overlooked problems with our dwindling oil future is plastic. As we continue to burn oil in our engines we are using a valuable resource that could be used for durable plastic goods. When the oil runs out, or becomes extremely rare and expensive, how will we manufacture plastics? We rely heavily [...]]]></description>
			<content:encoded><![CDATA[<p>One of the often overlooked problems with our dwindling oil future is plastic. As we continue to burn oil in our engines we are using a valuable resource that could be used for durable plastic goods. When the oil runs out, or becomes extremely rare and expensive, how will we manufacture plastics? We rely heavily on plastics for all our products; electronics, transportation,  medical technologies, construction, and housing. There are few things today that do not rely on plastics and polymers.<br />
<span id="more-66"></span><br />
Currently there are a number of technologies that are being developed that use vegetable oils to develop polymers. Many are promising. In the meantime we continue designing and manufacturing internal combustion engines. </p>
<p>Even if we move to corn/sugar ethanol, or even cellulosic ethanol we could be diverting our dependence on gasoline to another valuable resource that could be critical in alternative means to produce polymers. The truth is that we need to consider that burning things for propulsion is not a very efficient means to produce energy. </p>
<p>Combustion is a highly inefficient means to convert matter to energy. There are a lot of byproducts not only in the combustion process but the refining process as well. Additionally the friction and heat exchange of the engine, storage and transportation of the fuels, and the destructive means of extracting the fuels from the ground. It seems to be a pretty expensive way to move cars down the road. Most people don&#8217;t realize, but the price you pay at the pump is artificially lowered because the government subsidizes the gasoline industry. And for some time they have been subsidizing the ethanol industry as well. No one knows how expensive these fuels would be without the help of the government&#8217;s money.</p>
<p>So because we have committed to this path of consuming non-renewable resources to burn in our engines we may be rapidly eliminating our options for producing the products we have become highly dependent on. We all need to consider how our decisions shape the future, not only for our generation, but our children&#8217;s generation. The decisions we make today could have serious unintended consequences down the road. </p>
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		<title>Using Statistics to Lie</title>
		<link>http://joelcory.com/blog/2007/11/08/using-statistics-to-lie/</link>
		<comments>http://joelcory.com/blog/2007/11/08/using-statistics-to-lie/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 22:42:34 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[Marketing]]></category>
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		<guid isPermaLink="false">http://joelcory.com/blog/2007/11/08/using-statistics-to-lie/</guid>
		<description><![CDATA[It&#8217;s amazing to me how many times I read an article and end up disagreeing with the conclusion. Not because I don&#8217;t like the results, but I don&#8217;t like how they arrived at the conclusion. For example I read an article stating that California leads the nation in motorcycle theft rates. This inflammatory article leaves [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing to me how many times I read an article and end up disagreeing with the conclusion. Not because I don&#8217;t like the results, but I don&#8217;t like how they arrived at the conclusion. For example I read an article stating that <a href="https://www.nicb.org/cps/rde/xbcr/nicb/2006_Motorcycle_theft_report.rtf">California leads the nation in motorcycle theft rates</a>.<br />
<span id="more-64"></span><br />
This inflammatory article leaves out some critical facts, without which a true conclusion cannot be deduced. The fact is that California is a state where motorcyclists can ride almost year-round, these statistics don&#8217;t reflect this. The simple fact is that there are more bikes registered here than in most states.</p>
<p>For example:</p>
<p>Thefts in article: California (9,110)<br />
&#8220;Of the more than 28 million cars, light trucks and motorcycles registered in California, fewer than 600,000 (or about 2 percent) are motorcycles.&#8221; Monday, October 4, 2004 http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2004/10/04/BAG9S93DBM1.DTL</p>
<p>Thats a <strong>1.51%</strong> theft rate.</p>
<p>Thefts in article: Florida (6,324)<br />
Registered motorcycles in Florida &#8220;in 2004 was approx. 410,439.&#8221; http://www.gaijinbikers.com/wp/</p>
<p>Thats a <strong>1.54%</strong> theft rate.</p>
<p>So even though there were &#8220;more bikes stolen&#8221; there was a lower percentage of bikes stolen. But unless a reader tears through all the facts, and reads the article with a critical eye they could be duped into believing anything.</p>
<p><a href='http://joelcory.com/blog/wp-content/uploads/2007/11/07fat_graphicfull.jpg' title='NYT Graphic for Obesity article' rel="lightbox[64]"><img src='http://joelcory.com/blog/wp-content/uploads/2007/11/07fat_graphicfull.thumbnail.jpg' alt='NYT Graphic for Obesity article' class="img" /></a></p>
<p>Here&#8217;s another example. The <a href="http://jama.ama-assn.org/cgi/content/abstract/298/17/2028?lookupType=volpage&#038;vol=298&#038;fp=2028&#038;view=short">JAMA Journal of American Medical Association (JAMA)</a> recently reported that being &#8220;overweight&#8221;, having a Body Mass Index (BMI) of 25-30, actually reduces your risk of death when compared to &#8220;underweight&#8221; people, BMI less than 18.5. Well the <a href="http://www.nytimes.com/2007/11/07/health/07fat.html?_r=1&#038;ref=health&#038;oref=slogin">New york times</a> ran with this, including an easy to read graphic, at left. </p>
<p>Now the rub. The article is clearly setting out that being overweight will reduce your chances of dying from respiratory disease, injuries, lung cancer, coronary heart disease and other cardiovascular diseases. The article doesn&#8217;t represent what other effects contribute to the numbers. Here is a great example.</p>
<p>BMI is a number derived from height and weight. I weigh 163 pounds, am 5&#8242; 9&#8243; and have a BMI of 24.1. Just under the Overweight category in this article. Where in this equation is body fat percentage? Not there. Body Mass Index is not a measure of body density, only height and weight. Fat is less dense than muscle, so an athletic person of 5&#8242; 9&#8243; would score a higher BMI, than an overweight person of 5&#8242; 9&#8243;. So using BMI alone for this data is a gross simplification of human anatomy and could lead people to the wrong conclusion. Being fat will not help you fight off these diseases and injuries. In all likelihood it will increase your risks, lower your quality of life, and introduce other health problems. More than likely being active, and more muscle toned (more dense, higher BMI) are the true cause of the decrease in deaths. </p>
<p>Think about it. When in your lifetime have you ever heard a report saying that being inactive was healthy? How many reports have you heard that indicate that obesity results in diabetes, heart failure, joint problems, loss of sex drive etc&#8230; Look at the longevity numbers for countries with lower obesity like Japan, and Europe. Clearly this article lacks clarity, and misinforms it&#8217;s readers.</p>
<p>These two examples, are just the tip of the iceberg. Statistics don&#8217;t lie, but they may lead you to false conclusions. The unfortunate side affect of neatly packaged generalizations is they don&#8217;t tell the whole story. When you lose all the little details you may be missing key facts that explain the real underlying system. As readers we all need to tear apart the &#8220;facts&#8221; and really analyze if there might be something else going on behind the numbers. Additionally the media, politicians, lobbyists, and most especially scientists need to do a better job of disclosing the full set of facts in these studies, clearly outlining where their data may be incomplete, and any factors that could be skewing the numbers. Until that happens its up to us, the readers, to read between the lines and become critical readers that don&#8217;t believe everything we see in print.</p>
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		<title>Silly Lawyer, what are you thinking?</title>
		<link>http://joelcory.com/blog/2007/10/19/silly-lawyer-what-are-you-thinking/</link>
		<comments>http://joelcory.com/blog/2007/10/19/silly-lawyer-what-are-you-thinking/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 17:04:29 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[bad design]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web development]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2007/10/19/silly-lawyer-what-are-you-thinking/</guid>
		<description><![CDATA[According to John W. Dozier, Jr., the &#8220;Super Lawyer&#8221;, viewing his site&#8217;s HTML source, as in, &#8220;right-click &#8211; view page source&#8221; is illegal. They are trying to claim that viewing their page source is a copyright violation. Additionally they have an End User License Agreement, EULA prohibiting this behavior, as well as forbidding links to [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://joelcory.com/blog/wp-content/uploads/2007/10/silly-lawyer.png' title='John W. Dozier, Jr. the â€œSuper Lawyerâ€' rel="lightbox[57]"><img src='http://joelcory.com/blog/wp-content/uploads/2007/10/silly-lawyer.thumbnail.png' alt='John W. Dozier, Jr. the â€œSuper Lawyerâ€' class="img" /></a>According to John W. Dozier, Jr., the &#8220;Super Lawyer&#8221;, viewing his site&#8217;s HTML source, as in, &#8220;right-click &#8211; view page source&#8221; is illegal. They are trying to claim that viewing their page source is a copyright violation. Additionally they have an End User License Agreement, EULA prohibiting this behavior, as well as <a href="http://www.cybertriallawyer.com/">forbidding links</a> to their site.</p>
<p>Now the interesting thing is that the code for the home page, as an example, is really poorly built. They still use tables for layout, and the JavaScript is embedded in the header. Worse still they are an internet law firm.</p>
<p>There are a few things that strike me as ludicrous from a developer&#8217;s standpoint.<span id="more-57"></span></p>
<p>My top ten list of why they are stupid:</p>
<ol>
<li>Use technology that can actually hide your code: ASP, PHP, Flash, JAVA</li>
<li>Move your scripts to a separate file from your HTML, at least</li>
<li>Use JavaScript to disable right clicking</li>
<li>Go old-school and use frames</li>
<li>Float a transparent GIF over the whole page so people can&#8217;t click</>
<li>Have code that is actually worth looking at</li>
<li>Show your EULA before people can view your content, allowing them to opt out of viewing your stupid site</li>
<li>Stay off the internet because there is always a way to get the code</li>
<li>Hire a designer because your site looks terrible (see 6)</li>
<li>Telling people to not link to your site, or click your ads, or look at your content defeats the entire purpose of having a web site</li>
</ol>
<p>And John W. Dozier, Jr. calls himself a &#8220;Super Lawyer&#8221;:</p>
<p><code>"is recognized through peer review as a "Super Lawyer" in the law of the Internet"</code></p>
<p>Poor ignorant lawyer, I almost feel sad for him.</p>
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		<title>More subtle changes</title>
		<link>http://joelcory.com/blog/2007/10/10/more-subtle-changes/</link>
		<comments>http://joelcory.com/blog/2007/10/10/more-subtle-changes/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 21:12:16 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[blogging]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[SEO]]></category>

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		<description><![CDATA[I&#8217;ve add an RSS feed link in my main navigation, and tweaked my Google Analytics a bit.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve add an RSS feed link in my main navigation, and tweaked my Google Analytics a bit.</p>
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		<title>Why go forward when you can go backwards?</title>
		<link>http://joelcory.com/blog/2007/08/29/why-go-forward-when-you-can-go-backwards/</link>
		<comments>http://joelcory.com/blog/2007/08/29/why-go-forward-when-you-can-go-backwards/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 04:34:18 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[It&#8217;s official Vista is was rushed to market. It&#8217;s been reported that playing an MP3 file will throttle network traffic to roughly 10% capacity. The reports vary in which network types are affected but there is no doubt that Microsoft officially throttled network capacity because they noticed that there was some distortion without the throttling. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s official Vista is was rushed to market. It&#8217;s been <a href="http://www.theinquirer.net/default.aspx?article=41842">reported</a> that playing an MP3 file will throttle network traffic to roughly 10% capacity. The reports vary in which network types are affected but there is no doubt that Microsoft officially throttled network capacity because they noticed that there was some distortion without the throttling. This has been confirmed through <a href="http://blogs.technet.com/markrussinovich/archive/2007/08/27/1833290.aspx">further analysis</a>. Microsoft is working on a solutution at present.<span id="more-38"></span></p>
<p>What&#8217;s amazing is that there aren&#8217;t problems with systems other than Vista. Not XP, 98, 95, Mac, Linux etc&#8230; If Microsoft was aware enough of the problem to create a hack to work around it&#8230;why didn&#8217;t they just fix the damn problem? Besides being years behind schedule, and millions over budget, would you rush your flagship product to market with as many bugs and incompatabilities as there are? Were they expecting users to miss, or overlook these glaring mistakes? Now Microsoft has loosed this beast on the market and they are taking a beating over it. </p>
<p>Businesses are hesitant to adopt such an expensive system architecture. Gamers don&#8217;t want to sacrifice their framerates and hardware for the sake of a couple nifty rendering effects. Existing users are being warned away because their old hardware isn&#8217;t supported. Even pundits are backing away slowly because Microsoft is dragging their feet to resolve these issues some nine months after release. It&#8217;s only the new computer buyers that are being forced to upgrade because, with the exception of Dell, all the OEMs were <del datetime="2007-08-29T04:11:30+00:00">held at gun point </del> encourged financially to sell new systems with Vista only. Microsoft in the meantime is sitting back trying to spin the whole thing with positive sales numbers based on some skewed comparison to the adoption rate of XP. Speculation is that the Vista sales numbers are also including the licenses sold to OEMs as well as end users. Either way they seem to have done a bang up job at screwing up a very promising operating system.</p>
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		<title>Spam Arrest, Are they still spammers?</title>
		<link>http://joelcory.com/blog/2007/08/12/spam-arrest-are-they-still-spammers/</link>
		<comments>http://joelcory.com/blog/2007/08/12/spam-arrest-are-they-still-spammers/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 18:16:30 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[google]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[spam]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/?p=33</guid>
		<description><![CDATA[I just got an unsolicited email this morning from Spam Arrest. The email was from joelt@spamarrest.com. I wasn&#8217;t aware of Spam Arrest so I did a Google search to see what I could find out. I discovered quite a few pages detailing the poor practices of the company. I would think it would be in [...]]]></description>
			<content:encoded><![CDATA[<p>I just got an unsolicited email this morning from Spam Arrest. The email was from joelt@spamarrest.com. </p>
<p>I wasn&#8217;t aware of <a href="http://www.maadmob.net/donna/blog/archives/000670.html">Spam Arrest</a> so I did a Google search to see what I could find out. I discovered quite a few pages detailing the <a href="http://spamkings.oreilly.com/archives/2005/05/spam_arrest_tri.html">poor practices</a> of the company. I would think it would be in bad taste to spam people to use your anti-spam product. No worse I suppose than installing malware on people&#8217;s computers and extorting them to pay you to remove other malware applications.</p>
<p>According to this email I emailed some guy at <a href="http://www.joel.net">www.joel.net</a>. For kicks I followed the rabbit hole to see what was at the other end. Joel Thomas seems to be a web developer, but at no point do I recall emailing him. I just submitted an email via his form mail on his site to see if he can shed some light on the subject. We&#8217;ll see what happens.</p>
<p>I will update this as details arrive.</p>
<p>UPDATE: I did hear back from the gentleman that uses Spam Arrest, but he didn&#8217;t conform what the first emails was that I supposedly sent to him. It&#8217;s a tricky system. He can&#8217;t see my email until I reply to his. His email was from some automated bot so I have no intention of replying to it. So now neither of us will ever know what that initial email was. Probably spam made to look like it was from me&#8230;</p>
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