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	<title>Joel Cory: Blog &#187; consumerism</title>
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	<link>http://joelcory.com</link>
	<description>Design, Develop, Illustrate, Photograph</description>
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		<title>Welcome to Apple&#8217;s Standards (not ours)</title>
		<link>http://joelcory.com/blog/2010/06/05/welcome-to-apples-standards-not-ours/</link>
		<comments>http://joelcory.com/blog/2010/06/05/welcome-to-apples-standards-not-ours/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 19:53:05 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Browsers]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Safari]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[standards]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web development]]></category>

		<guid isPermaLink="false">http://joelcory.com/?p=415</guid>
		<description><![CDATA[Apple has this great site they just opened, touting the glories of web standards. Yee-haw I say, a publicly facing, corporate campaign to push web standards and tear down the failures of the past&#8230; Oops, I was wrong:

The good news is that you can bypass their stupid JavaScript hack browser detection. Firefox users can install [...]]]></description>
			<content:encoded><![CDATA[<p>Apple has this great site they just opened, touting the glories of web standards. Yee-haw I say, a publicly facing, corporate campaign to push web standards and tear down the failures of the past&#8230; Oops, I was wrong:</p>
<p><a href="http://joelcory.com/blog/wp-content/uploads/2010/06/Apple-HTML5-almostStandards.png" rel="lightbox[415]"><img class="img alignleft size-medium wp-image-416" title="Apple-HTML5-almostStandards" src="http://joelcory.com/blog/wp-content/uploads/2010/06/Apple-HTML5-almostStandards-300x214.png" alt="Apple says standards - I say Apple standards" width="300" height="214" /></a></p>
<p>The good news is that you can bypass their stupid JavaScript hack browser detection. Firefox users can install the <a href="https://addons.mozilla.org/downloads/latest/59/addon-59-latest.xpi">User Agent Switcher</a> plugin and switch to Safari. Now you can get in. Some of the content works, but Apple cut corners when they developed this so only their standards based browsers will fully work. Other standards based browsers like Firefox, and Opera will only be able to see some of the effects.</p>
<p>This is what we must not conform to. If we want a truly standardized experience on the web, we must not let corporations drive it. Fight corporate skewing of open standards to improve their bottom line. Stop them from dictating the terms of our development platform to serve their ends. We must not let them start the browser wars again. A fractured inaccessible web is not tolerable anymore.</p>
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		<title>Thoughts on Adobe &#8230;A Parody of Mr. Jobs</title>
		<link>http://joelcory.com/blog/2010/05/07/thoughts-on-adobe-what-steve-jobs-really-meant-a-parody/</link>
		<comments>http://joelcory.com/blog/2010/05/07/thoughts-on-adobe-what-steve-jobs-really-meant-a-parody/#comments</comments>
		<pubDate>Fri, 07 May 2010 19:00:20 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Browsers]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IE]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Safari]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[standards]]></category>
		<category><![CDATA[web development]]></category>

		<guid isPermaLink="false">http://joelcory.com/?p=408</guid>
		<description><![CDATA[This is a direct parody of Steve Jobs letter about Flash.It is intended to be thought provoking, insightful, and inciting.

Being a Macintosh SE, iPhone, iPad, PowerMac, PowerBook, home built PC, Windows using web, Flash, print developer that has working in the training development, corporate marketing, and software development industries for too long&#8230; I couldn&#8217;t read [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a direct parody of Steve Jobs letter about Flash.It is intended to be thought provoking, insightful, and inciting.<br />
</em></p>
<p><em>Being a Macintosh SE, iPhone, iPad, PowerMac, PowerBook, home built PC, Windows using web, Flash, print developer that has working in the training development, corporate marketing, and software development industries for too long&#8230; I couldn&#8217;t read Steve&#8217;s letter without calling BS. Read this with an open mind and consider the end user, not the corporations. I want Flash, my kids want Flash, why because some developer&#8217;s do amazing work on this platform and we should have access to it. Content is king. Enjoy&#8230;</em></p>
<p>Apple has a long relationship with Adobe. In fact, we met Adobe’s  founders when they were in their proverbial garage. Apple was their  first big customer, adopting their Postscript language for our new <span style="color: #3366ff;">proprietary, Mac only,  Laserwriter printer</span>. Apple invested in Adobe and owned around 20% of the  company for many years, <span style="color: #3366ff;">hoping to keep them from helping Microsoft take our Design and Publishing customers from considering Windows as a viable platform.</span> The two companies worked closely together to  pioneer desktop publishing and there were many good times. Since that  golden era, the companies have grown apart. <span style="color: #3366ff;">Apple went through its near  death experience and I abandoned them, and Adobe was able to expand into the corporate market with their products, and deliver all their software to our Microsoft Windows competitors.</span> Today the two companies still work together to serve  their joint creative customers – Mac users buy around half of Adobe’s  Creative Suite products –<span style="color: #3366ff;"> but beyond that there are few joint interests because we can&#8217;t control what Adobe produces, or who their target customer is.</span></p>
<p><span id="more-408"></span>I wanted to jot down some of our thoughts on Adobe’s Flash products  so that customers and critics may better understand why we do not allow  Flash on iPhones, iPods and iPads. Adobe has characterized our decision  as being primarily business driven – <span style="color: #3366ff;">they say we want to monopolize our App  Store</span><span style="color: #3366ff;"> – but in reality it is a complete monopoly on all our products, and has been for a almost all Apple&#8217;s existence.</span> Adobe claims  that we are a closed system, and that <span style="color: #3366ff;">Flash content is freely available on the internet, and both Apple and Windows developers can choose to develop on this platform</span>, but <span style="color: #3366ff;">in fact my truth is far more insidious</span>. Let me explain.</p>
<p>First, there’s “Open” <span style="color: #3366ff;">(notice it&#8217;s in quotes, because we are secretly injecting proprietary content into these standards)</span>.</p>
<p><span style="color: #3366ff;">Apple&#8217;s products are 100% proprietary</span>. <span style="color: #3366ff;">They are only available from Apple, and Apple</span><span style="color: #3366ff;"> has sole authority as to their future enhancement, pricing, etc.</span> While <span style="color: #3366ff;">Adobe’s Flash products are widely available and able to run on any computer OS on the market (even Linux)</span> , and <span style="color: #3366ff;">the creative output from these products has created an ecosystem adopted worldwide, both free and commercial.</span> <span style="color: #3366ff;">Because <strong>Apple is the only producer of the hardware, operating system, development platform, and distribution system for their products, controlled entirely by Apple and available only from Apple for use on their hardware.</strong> <strong>By every definition, </strong><strong>Apple is a closed system</strong><strong>.</strong> Apple controls what content their customers&#8217; can consume; no flash, no un-Apple-approved apps, forcing developers to add proprietary tags to their web sites to properly display their content on Apple controlled products, requiring developers to register with Apple to even have access to the information to develop their content for Apple&#8217;s products.</span></p>
<p><span style="color: #3366ff;">Apple only  produces proprietary products.</span> The operating system for the <span style="color: #3366ff;">Macintosh</span>, iPhone, iPod and iPad is proprietary, <span style="color: #3366ff;">we strongly believe that all standards pertaining to the web should be open, and sprinkled with Apple proprietary tags like those in legacy browsers. Rather than use Flash, an industry standard development and publishing format, Apple has adopted HTML5, CSS3<span style="color: #000000;"> and JavaScript</span> – all open standards that are not supported by the largest user base in the world: Internet Explorer users.</span> Apple’s mobile devices all ship with <span style="color: #3366ff;">embedded batteries, proprietary cables </span><span style="color: #3366ff;">and  conectors</span><span style="color: #3366ff;">, and support for only one transfer software iTunes, we chose</span><span style="color: #3366ff;"> to avoid all available industry standards.</span> HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). <span style="color: #3366ff;">HTML5 is a completely open but marginally supported, or implemented standard, because the largest internet user group in the world cannot consume it, which makes Apple very happy to an opportunity to pull users away from Microsoft.</span></p>
<p>Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, <span style="color: #3366ff;">Apple has seeded the browser market with a rendering engine that restricts developers ability to customize their pages, because Apple has specific opinions about how forms should render, as well as giving us hooks into a larger population of browsers.</span> And the world needs open standards, and products like this.</p>
<p>Second, there’s the “full web”.</p>
<p>Adobe has repeatedly said that <span style="color: #3366ff;">Apple mobile devices cannot access “the full web” because 75% of video, 90% of kids social/gaming sites, 50%  of educational software, 90% of corporate training materials, etc&#8230; on the web and corporate intranets is in Flash.</span> <span style="color: #3366ff;">What we&#8217;re not saying is that some of this video is being re-produced in order to cater to our ever growing market share in another format, H.264 (a non-opensource format), and now it&#8217;s viewable on iPhones, iPods and iPads.</span> <span style="color: #3366ff;">YouTube developed a Apple approved app, to deliver their estimated 40% of the web’s video, to bundle on all Apple mobile devices</span>, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from <span style="color: #3366ff;">Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others all developing apps in our closed system in order to maintain market share in this ever changing market.</span> iPhone, iPod and iPad <span style="color: #3366ff;">users aren’t missing much video, but they are missing out on games, training, music sites, creative content, and entertainment developed and delivered in this long standing industry format that we can&#8217;t control.</span></p>
<p>Another Adobe claim is that <span style="color: #3366ff;">Apple devices cannot play Flash games. This is true.</span> <span style="color: #3366ff;">Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free</span><span style="color: #3366ff;">, and Apple makes money off ever single one of them even if no one buys/downloads them</span>. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world and we love all the cash.</p>
<p>Third, there’s reliability, security and performance.</p>
<p><span style="color: #3366ff;">Symantec recently highlighted that the internet has the worst security records in the history of computing. Almost any site can inject your pc with viruses, Trojans, worms and rootkits. It&#8217;s only a matter of time before HTML5 and CSS3 are exploited too. In fact Apple has been delivering Quicktime for years and it&#8217;s a fantastic medium for redirecting users to viral sites with embedded URL bookmarks. It&#8217;s only a matter of time before Apple products have enough markat share for hackers to start developing targeted attacks against our consumers.</span><span style="color: #3366ff;"> We also know first hand that Macs crash, they have been crashed by too many inits, too many installed fonts, poorly programmed applications, websites, and drivers</span><span style="color: #3366ff;">. Heck they are computers after all, and I can&#8217;t name one computer that doesn&#8217;t crash, except for one that isn&#8217;t plugged in. </span><span style="color: #3366ff;">We have been working with Adobe to help our computers run Flash better, but our system issues  have persisted for several years now.</span> <span style="color: #3366ff;">We just can&#8217;t figure out how to sandbox content in our browser to prevent it from crashing our systems.</span> <span style="color: #3366ff;">We don’t want to expose the un-reliability and in-security of our iPhones, iPods and iPads by adding Flash.</span></p>
<p>In addition, <span style="color: #3366ff;">Flash has not performed well on mobile devices because traditionally the browsers on phones have sucked.</span> <span style="color: #3366ff;">We have routinely asked Adobe to show us Flash performing well on a mobile device, but the only decent browser that could support Flash is ours so we&#8217;ve hobbled Adobe for a few years now.</span> <span style="color: #3366ff;">We love having all this control.<span style="color: #3366ff;"> </span></span><span style="color: #3366ff;">Adobe shipped Flash on phones in 2006, and have continually improved their product since then delivering flash content world over to dozens of devices. We don&#8217;t think we can ever get our smartphone to support this technology that the Japanese have been supporting and shipping for around 4 years, we’re glad we didn’t hold our breath when we kept stumbling to deliver a reliable platform to deliver developer&#8217;s content.</span><span style="color: #3366ff;"> We know how it will performs on our competitors. Heck if we put Flash in then we&#8217;d have to add Java support too, and we have to carefully roll out our own proprietary Virtual Machine on Macs just to support this technology, what kind of havoc would the wreak on our iThingies.<br />
</span></p>
<p>Fourth, there’s battery life.</p>
<p>To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. <span style="color: #3366ff;">Many of the chips used in modern mobile devices contain a decoder called H.264</span> – <span style="color: #3366ff;">an industry standard</span> that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies, <span style="color: #3366ff;">because it has such a huge market base</span>.</p>
<p>Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained. <span style="color: #3366ff;">What we&#8217;re not saying, but it&#8217;s obvious, this new hardware decoder is better than the software decoder and now that Flash, and our products have this compatability we&#8217;re running out of excuses fro supporting Flash.</span></p>
<p>When websites re-encode their <span style="color: #3366ff;">videos using H.264, they can offer them without using Flash at all, effectively cutting out any enhancements in interactivity that Flash offers.</span> <span style="color: #3366ff;">They just play the video stream in browsers like Apple’s Safari and Google’s Chrome</span> <span style="color: #3366ff;">without any interactivity, or dynamic content that users can contribute to, heck any web 2.0 support at all in the video delivery. That&#8217;s ok  for Apple because on iPhones, iPods and iPads we can wrap marketing messages, and interactivity in our proprietary apps effectively cutting out the rest of the market because corporations need to advertise and monetize.</span></p>
<p>Fifth, there’s Touch.</p>
<p><span style="color: #3366ff;">Flash was designed for PCs using mice, not for touch screens using fingers just like the rest of the internet, because touch devices didn&#8217;t exist in any quantity to support.</span> <span style="color: #3366ff;">For example, most websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot.</span><span style="color: #3366ff;"> Apple’s revolutionary multi-touch interface can&#8217;t support rollovers so every interaction on websites has to be rewritten to support touch .</span> Most Flash websites will need to be rewritten to support touch-based devices. I<span style="color: #3366ff;">f developers need to update their Flash websites, why wouldn&#8217;t they want to start over from scratch? Ironically, our mobile devices are forcing JavaScript libraries to rewrite whole portions of their code to make it small enough to fit into the small cache on mobile products, as well as stripping out all the mouse events we can&#8217;t support.</span></p>
<p><span style="color: #3366ff;">Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most <span style="text-decoration: line-through;">Flash</span> websites need to be rewritten to support touch-based devices.</span></p>
<p>Sixth, the most important reason.</p>
<p><span style="color: #3366ff;">Besides the fact that the Flash development platform is monetized and proprietary, just like everything Apples sells<span style="color: #3366ff;">,</span></span><span style="color: #3366ff;"> has major technical drawbacks for our hardware and software, and doesn’t support touch based devices yet, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using <span style="text-decoration: line-through;">Flash</span> software engines to play video and  our inability to support non-Apple interactive content from websites, but Adobe has also provided developers a means to deliver Flash apps that run on our mobile devices.</span></p>
<p><span style="color: #3366ff;">We know from painful experience that without tight control over all third party software, and hardware products, letting someone else have access to our platform, the ultimate result is our products look shoddy, buggy and over priced.</span> <span style="color: #3366ff;"> We like to distribute sub-standard apps, like iFart, iBurp, and iVomit, without the hindrance of not profiting on the delivery and development process.</span> <span style="color: #3366ff;">If developers <span style="text-decoration: line-through;">grow dependent</span> are allowed to use third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features, and we can&#8217;t control the development process. This would cut off one of our revenue streams, and might illuminate any inadiquacies our development tools have, they the third party tools don&#8217;t have like the ability to deliver to multiple platforms simultaneously.</span> <span style="color: #3366ff;">We cannot be at the mercy of a third party illuminating our platform&#8217;s shortcomings by opening our development platform to non-Apple developer</span>s.</p>
<p>This becomes even worse if the third party is supplying a cross platform development tool. <span style="color: #3366ff;">The third party would not add touch features to mouse driven versions, supporting enhancements from one platform because they are un-available on all of their supported platforms.</span> <span style="color: #3366ff;">Hence developers only have access to the lowest common denominator set of features, ours.</span> <span style="color: #3366ff;">Again, we cannot accept an outcome where we can&#8217;t block developers from using our competitors innovations and enhancements because they are not available on our platforms.</span></p>
<p>Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. <span style="color: #3366ff;">It is their goal to help developers write cross platform apps, allowing their developers to make the most out of their development costs.</span> <span style="color: #3366ff;">And Adobe has been painfully slow to adopt enhancements to Apple’s platforms, because Apple has such a small market share in the desktop arena. Why would they spend development dollars to support a minority share of the delivery market. Why not aim to meet the needs of the largest customer market in the world.</span> For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. <span style="color: #3366ff;">Adobe was the last major third party developer to fully adopt Mac OS X. We&#8217;re glad they finally bit the bullet and pour millions of dollars into supporting 5% of the market.</span></p>
<p><span style="color: #3366ff;">Our motivation is simple – we want to provide a tightly controlled environment available only to our developers, and we want them to stop standing on the shoulders of other platforms to create the best apps the world has ever seen, because we can&#8217;t make any money if they do.</span> <span style="color: #3366ff;">We want to continually enhance the platform preventing developers to continually re-write more of their code, pay additional royalties, providing a formidable revenue stream for Apple.</span> <span style="color: #3366ff;">We win – we sell more devices because we control the best apps, developers reach a more Apple centric audience and customer base, and users are continually upgrading their hardware support the latest batch of proprietary  selection of Apple controlled apps not available on any other platform.</span></p>
<p>Conclusions.</p>
<p>Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. <span style="color: #3366ff;">But the iApple era is about proprietary devices, touch interfaces and Apple web standards – all areas where we don&#8217;t want Flash.</span></p>
<p><span style="color: #3366ff;">The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that the market is trying a new delivery mechanism to monetize their content, whereas Flash was the old method to watch video or consume any kind of rich interactive web content</span>. <span style="color: #3366ff;">And the 200,000 fart apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create crappy paid for applications, including games.</span></p>
<p><span style="color: #3366ff;">New open standards being created regardless of the mobile era, such as HTML5, will win on all devices, and platforms, forcing us to inject our proprietary tags and standards into the world wide web.</span> Hopefully Adobe will not focus more on creating great HTML5, and multi-platform tools  for the future, and continue wasting time criticizing Apple for trying to control it&#8217;s ever growing market share.</p>
<p id="sj"><span style="text-decoration: line-through;">Steve Jobs</span> Joel Cory<br />
May, 2010</p>
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		<title>Early Adoption &#8211; iPad</title>
		<link>http://joelcory.com/blog/2010/04/05/early-adoption-ipad/</link>
		<comments>http://joelcory.com/blog/2010/04/05/early-adoption-ipad/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 17:30:24 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[user interface design]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2010/04/05/early-adoption-ipad/</guid>
		<description><![CDATA[As much as I&#8217;d like to get excited about the iPad I am trying to wait and see. Several times a year new gadgets are released and people go gaga over the potential they offer, rush out and purchase them, then lament the flaws they discover after using theses as yet untested devices.
As much as [...]]]></description>
			<content:encoded><![CDATA[<p>As much as I&#8217;d like to get excited about the iPad I am trying to wait and see. Several times a year new gadgets are released and people go gaga over the potential they offer, rush out and purchase them, then lament the flaws they discover after using theses as yet untested devices.<br />
As much as companies test their products it&#8217;s only in daily use that many flaws can be found. Repetitive daily tasks, various use cases, unusual routines, and mass usage all play out scenarios the manufacturers (and software developers) can&#8217;t even imagine. This is the elusive nature of humans and the tools we use.<br />
So here&#8217;s the deal with me and the iPad. I want one but I don&#8217;t want to figure out all these issues for Apple. I know it will be a good product but I don&#8217;t know if it will be good for me. I have specific things I want it to do, but I&#8217;m as unique as the next person, and I can&#8217;t  be sure that there was an engineer with my unique use patterns to play out all the flaws that this device will have for me. I&#8217;d love to have a portable sketchpad, movie watcher, note taker. But I don&#8217;t know if it will work as a sketchpad for me, it might.  So I&#8217;ll wait and play and read and let the market solve these problems before I invest in this new technology.  </p>
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		<title>Beware: Gas Thieves</title>
		<link>http://joelcory.com/blog/2009/04/15/beware-gas-thieves/</link>
		<comments>http://joelcory.com/blog/2009/04/15/beware-gas-thieves/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 18:16:51 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Sacramento]]></category>
		<category><![CDATA[commuting]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[transportation design]]></category>

		<guid isPermaLink="false">http://joelcory.com/?p=230</guid>
		<description><![CDATA[A month ago I noticed that my father-in-law&#8217;s Honda Civic had been tampered with. I wasn&#8217;t sure if it was done by the previous owner or when it was parked at my house. Then yesterday when I was filling my tank I noticed my car had been tampered with too.
Someone is going around and removing [...]]]></description>
			<content:encoded><![CDATA[<p>A month ago I noticed that my father-in-law&#8217;s Honda Civic had been tampered with. I wasn&#8217;t sure if it was done by the previous owner or when it was parked at my house. Then yesterday when I was filling my tank I noticed my car had been tampered with too.<span id="more-230"></span></p>
<p>Someone is going around and removing the anti-siphon flaps from the filler necks on cars. With the cost of gas going up people are getting desperate and draining gas from neighborhood cars. They&#8217;ve been smart and not draining the tank only skimming from the tank to avoid notice. I immediately bought locking gas caps for both my cars. It&#8217;s worth the $12 for the added protection.<br />

<a href='http://joelcory.com/blog/2009/04/15/beware-gas-thieves/p-1600-1200-6140176a-e2f8-4e41-ad0f-20c577bcb319jpeg/' title='Old stock cap.jpeg'><img width="150" height="150" src="http://joelcory.com/blog/wp-content/uploads/2009/04/p-1600-1200-6140176a-e2f8-4e41-ad0f-20c577bcb319-150x150.jpg" class="attachment-thumbnail" alt="Old non-locking cap" title="Old stock cap.jpeg" /></a>
<a href='http://joelcory.com/blog/2009/04/15/beware-gas-thieves/p-1600-1200-e9f5d421-9bc3-484f-94e1-c2e811d0d001jpeg/' title='Anti-siphon plate missing.jpeg'><img width="150" height="150" src="http://joelcory.com/blog/wp-content/uploads/2009/04/p-1600-1200-e9f5d421-9bc3-484f-94e1-c2e811d0d001-150x150.jpg" class="attachment-thumbnail" alt="No Anti-siphon plate" title="Anti-siphon plate missing.jpeg" /></a>
<a href='http://joelcory.com/blog/2009/04/15/beware-gas-thieves/p-1600-1200-a751619f-cc21-410e-aee7-6415114b365cjpeg/' title='New Locking gas cap.jpeg'><img width="150" height="150" src="http://joelcory.com/blog/wp-content/uploads/2009/04/p-1600-1200-a751619f-cc21-410e-aee7-6415114b365c-150x150.jpg" class="attachment-thumbnail" alt="New Locking Cap" title="New Locking gas cap.jpeg" /></a>
</p>
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		<title>Don&#8217;t Buy Need for Speed Pro Street!</title>
		<link>http://joelcory.com/blog/2007/11/12/dont-buy-need-for-speed-pro-street/</link>
		<comments>http://joelcory.com/blog/2007/11/12/dont-buy-need-for-speed-pro-street/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 00:11:08 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[reliability]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2007/11/12/dont-buy-need-for-speed-pro-street/</guid>
		<description><![CDATA[I&#8217;ve had it! I bought Need for Speed Carbon the day it arrived in stores. I ran out after work handed over my hard earned cash and ran home to install it. It was fun, and I loved it. Sounds great. But the game crashes all the time. Random crashes, no warning, no error, straight [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had it! I bought Need for Speed Carbon the day it arrived in stores. I ran out after work handed over my hard earned cash and ran home to install it. It was fun, and I loved it. Sounds great. But the game crashes all the time. Random crashes, no warning, no error, straight to desktop crashes. All the time. Patch 1.2, 1.3, 1.4, none of them do anything to improve the situation. I&#8217;ve reinstalled the game, Direct X, updated drivers all the recommended support tips. No good, still crashes. I started playing again, because I love the game and I bought it, and it still crashes. Because it&#8217;s random I can sometimes get through a fair bit before it crashes, other times one race. Sometimes in the car store, other times after cut scenes, the last time, which prompted me to write this, right in the middle of a race. ARGGGGHHH!!!!</p>
<p>Maybe it&#8217;s my system. Could be. But why wouldn&#8217;t Doom 3, Quake 4, Half-life 2, Tomb Raider, Bioshock, or Need for Speed underground, underground 2, or Most Wanted crash then too? In fact no other game I&#8217;ve played has crashed. My system is pretty much top of the line. Core 2 6400, 2Gb RAM, ATI 1900XTX 512Mb VRAM. </p>
<p>Why wouldn&#8217;t a company write a patch to resolve such a widespread, common problem. This is a well documented issue:</p>
<ul>
<li><a href="http://www.reaper-x.com/2007/01/18/need-for-speed-carbon-crash-to-desktop-issue/">reaper-x</a></li>
<li><a href="http://www.gameguru.in/pc/2006/21/need-for-speed-carbon-pc-patch-released-by-ea/">Gameguru</a></li>
<li><a href="http://www.neowin.net/forum/lofiversion/index.php/t508318-50.html">Neowin</a></li>
<li><a href="http://server1.megagames.com/news/show.cgi?&#038;idtype=patches&#038;database=697&#038;section=comments&#038;">Megagames</a></li>
<li><a href="http://www.overclock.net/pc-games/129011-need-speed-carbon-crashing-2.html">Overclock.net</a></li>
<li><a href="http://forums.guru3d.com/showthread.php?threadid=202020">Guru3d</a></li>
<li>Here is the full <a href="http://www.google.com/search?hl=en&#038;safe=off&#038;client=firefox-a&#038;rls=org.mozilla%3Aen-US%3Aofficial&#038;q=need+for+speed+carbon+%22Crash+to+desktop%22&#038;btnG=Search">Google results link</a></li>
</ul>
<p>I understand not knowing how to trace an un-reproducible bug, that doesn&#8217;t seem to be a problem here. I understand having hardware that doesn&#8217;t meet the system requirements, not an issue as far as I&#8217;ve read. I understand abandoning a project, not the case here as there have been three patches released since it launch. So what&#8217;s the problem?</p>
<p>More importantly I want to know why EA would think that I would actually buy the next installment of this game that comes out this week, Need for Speed Pro Street, when they haven&#8217;t even gotten the last one to work! I for one am waiting to buy this game until the user reviews come out, becasue even the game magazines didn&#8217;t report this problem with carbon. Buyer beware.</p>
<h3>Update</h3>
<p><a href='http://joelcory.com/blog/wp-content/uploads/2007/11/nfs-prostreet-crash.png' title='Crash Dialog' rel="lightbox[67]"><img src='http://joelcory.com/blog/wp-content/uploads/2007/11/nfs-prostreet-crash.thumbnail.png' alt='Crash Dialog' class="img" /></a>Right after I wrote this article, I found that the demo was online for Need For Speed Pro Street. I downloaded the 750 Mb file, installed it, and ran it. It trudged through the intro movies, flashy animations etc&#8230; Then I set my video setting to match my screen, this game at least supports my wide screen monitor, unlike Carbon. Setup my game pad. Then started the demo for the speed challenge. CRASH!!!!! I tried again, having to repeat all my setup procedures again. This time I quit after changing my settings, anticipating the crash and not want to set up my screen and controls again. Re-launched and tried again to start the race. CRASH!!!!!!!!! Wow, now I really want to buy this game. </p>
<p>Aren&#8217;t demos supposed to be the compelling, &#8220;oh my this is so amazing I have to play the full game&#8221; experience? The &#8220;this blew my mind, now I want to give them my credit card number&#8221; kind of experience? Oh well, guess I&#8217;ll save my money for the Orange Box, Crysis, or anything that doesn&#8217;t have the EA name on it. Pathetic!!!</p>
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		<title>Forget Gasoline&#8230;What about Plastic?</title>
		<link>http://joelcory.com/blog/2007/11/08/forget-gasolinewhat-about-plastic/</link>
		<comments>http://joelcory.com/blog/2007/11/08/forget-gasolinewhat-about-plastic/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 23:00:39 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[climate change]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[reliability]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2007/11/08/forget-gasolinewhat-about-plastic/</guid>
		<description><![CDATA[One of the often overlooked problems with our dwindling oil future is plastic. As we continue to burn oil in our engines we are using a valuable resource that could be used for durable plastic goods. When the oil runs out, or becomes extremely rare and expensive, how will we manufacture plastics? We rely heavily [...]]]></description>
			<content:encoded><![CDATA[<p>One of the often overlooked problems with our dwindling oil future is plastic. As we continue to burn oil in our engines we are using a valuable resource that could be used for durable plastic goods. When the oil runs out, or becomes extremely rare and expensive, how will we manufacture plastics? We rely heavily on plastics for all our products; electronics, transportation,  medical technologies, construction, and housing. There are few things today that do not rely on plastics and polymers.<br />
<span id="more-66"></span><br />
Currently there are a number of technologies that are being developed that use vegetable oils to develop polymers. Many are promising. In the meantime we continue designing and manufacturing internal combustion engines. </p>
<p>Even if we move to corn/sugar ethanol, or even cellulosic ethanol we could be diverting our dependence on gasoline to another valuable resource that could be critical in alternative means to produce polymers. The truth is that we need to consider that burning things for propulsion is not a very efficient means to produce energy. </p>
<p>Combustion is a highly inefficient means to convert matter to energy. There are a lot of byproducts not only in the combustion process but the refining process as well. Additionally the friction and heat exchange of the engine, storage and transportation of the fuels, and the destructive means of extracting the fuels from the ground. It seems to be a pretty expensive way to move cars down the road. Most people don&#8217;t realize, but the price you pay at the pump is artificially lowered because the government subsidizes the gasoline industry. And for some time they have been subsidizing the ethanol industry as well. No one knows how expensive these fuels would be without the help of the government&#8217;s money.</p>
<p>So because we have committed to this path of consuming non-renewable resources to burn in our engines we may be rapidly eliminating our options for producing the products we have become highly dependent on. We all need to consider how our decisions shape the future, not only for our generation, but our children&#8217;s generation. The decisions we make today could have serious unintended consequences down the road. </p>
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		<title>How to buy a bicycle</title>
		<link>http://joelcory.com/blog/2007/11/02/how-to-buy-a-bicycle/</link>
		<comments>http://joelcory.com/blog/2007/11/02/how-to-buy-a-bicycle/#comments</comments>
		<pubDate>Fri, 02 Nov 2007 20:21:06 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[bicycling]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[reliability]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/2007/11/02/how-to-buy-a-bicycle/</guid>
		<description><![CDATA[As a follow up to the article on cheap carbon frames I wanted to make a few additional points about bicycle quality that are less specific than one frame material. To begin, I think that everyone should ride bicycles. Bicycles provide low impact healthy exercise that is fun for all ages, and even more fun [...]]]></description>
			<content:encoded><![CDATA[<p>As a follow up to the article on <a href="http://joelcory.com/blog/2007/10/25/cheap-carbon-frames/">cheap carbon frames</a> I wanted to make a few additional points about bicycle quality that are less specific than one frame material. To begin, I think that everyone should ride bicycles. Bicycles provide low impact healthy exercise that is fun for all ages, and even more fun to do as a group. To get started you need to have a bicycle. If you already have one, or need to get one, here are some simple rules to follow when looking for a good bike.<br />
<span id="more-59"></span></p>
<h3>Go to a bike shop!</h3>
<p>This isn&#8217;t an elitist bike snob statement, it&#8217;s a statement made for your safety. Here&#8217;s why. When bicycles arrive from the manufacturer, they come in a box with some parts removed. The shop needs to assemble these parts and adjust them. Most department stores do not employ professional mechanics. That means that the stellar customer service you get at Walmart is assembling your bicycle. This is not a good thing. </p>
<h3>Parts aren&#8217;t parts</h3>
<p>Each part on the bicycle has a specific purpose. To illustrate this lets talk about brakes. Brakes slow you down and stop you from moving forward. If the brakes are of poor quality, or poorly adjusted, the results could be fatal. Stopping suddenly when a car cuts in front of you, or when the trail ends suddenly are not tasks that you want to entrust to cheap parts. Here is a test to see if you have good brakes, or if the bike you are shopping for has good brakes. Go into a department store, or out to your garage if you bought a department store bike, and try to bend the metal parts on the brakes with your bare hands. If they bend, or are loose, or the levers are loose or bend you have bad brakes. When you are rolling down the road and apply the brakes there are significant forces being exerted on the brakes. If your brakes are of poor quality, or badly adjusted they may not be up to the task.</p>
<p>So far I have just talked about the brakes but you can connect the dots for the rest of the parts: Poor quality = reduced reliability = increased safety risk = your life and health in the hands of a crappy collection of parts. Think about a few other consequences. Handlebars fail, you crash, maybe loosing your teeth or being run over by a car. Wheels fail, you could have a very long walk ahead of you. The frame breaks&#8230;you get the idea.</p>
<h3>What style of bike?</h3>
<p>Assuming that you have walked into your local bike shop, you are now confronted with having to choose between all the styles of bikes. While there are multiple choices they really break down to one thing, where do you want to ride? If you want to ride on park trails, paved and unpaved, or in the city at a slower pace, a hybrid may be the best bet. Hybrids have smooth tires that are fat like a mountain bike. They have upright handlebars for good visibility. These are great bikes for everyone. Now here are the guidelines for straying from the hybrid. If you want to go fast, or far on the road, get a road bike. If your idea of a trail is more dirt, rock, and ruts get a mountain bike. This is a great set of general guidelines to start with. To hone in on the exact bike from the three styles talk to a bike shop or email me and I&#8217;ll try to answer your more specific questions.</p>
<h3>How much to spend?</h3>
<p>As the old adage goes, &#8220;you get what you pay for&#8221;. But what are you paying for? With bicycles you are getting reliability, durability, weight, and longevity. The more you pay the better these qualities become to a point. Unless you are racing in the Tour De France, or training as hard as the pros do, you probably don&#8217;t need the top of the line parts (components). Unless you are planning to never ride don&#8217;t get the bottom of the line either. The middle ground is a nice safe place to start looking. Think of it this way, if you fall in love with the sport do you want to go out and buy a new bike right away because you cut some corners? Do you want to spend out for the de-luxe bling only to be depressed every time you look at the bike and realize that you never ride it? Do some shopping and ask questions. Down the road when you are totally committed and it becomes a lifestyle then you can re-invest in a top of the line bike, and keep the old one for trips around town and locking up to the bike rack.</p>
<p>If you are an established rider I recommend either Ultegra, or 105, unless you can settle for nothing but top of the line. I can personally testify that Ultegra will last nearly forever and it is very reliable. 105 won&#8217;t last quite as long, and is a little heavier, but if you&#8217;re on a budget, can&#8217;t wait to save up another few hundred dollars, and don&#8217;t want a used bike, 105 is a good option. The same is true in mountain bikes. Aim for XT, or LX. Both are great component sets, and follow the same logic as the road groups I&#8217;ve mentioned. Ten years ago I could have stopped there but there are new players in town, SRAM and Sampson and they are looking to be fantastic products with the same level of quality as their Japanese competitors. Last, but not least Campagnolo. This venerable manufacturer was and is the Ferrari of bicycle parts. They have always had great quality and reliability but were tended to be on the expensive side. I personally haven&#8217;t ridden anything newer than Nuevo Record&#8230;that from the 60&#8217;s so it&#8217;s hardly relevant. Because they tend to run on the expensive side most mid-level bicycles are not equipped with Campy parts. They tend to reside on the high end bikes exclusively. With any of these choices, ride them. The only way to tell which one you like is to ride the ones you don&#8217;t like.</p>
<h3>Which Brand?</h3>
<p>The second most common question is &#8220;Is this a good brand?&#8221; Sure. If you&#8217;re looking at a bike shop it&#8217;s probably a good brand. Many of the manufacturers have their bikes made in the same factory in Taiwan, or China. So even if the sticker says Brand X, or Y the same company probably put it all together. This is even more true of the mid to low range of bikes. As the bikes get more expensive there is more variety in the manufacturers and your shopping gets trickier. If you&#8217;re riding at that level you can read the magazines, talk to friends, and go on test rides to help you decide.</p>
<h3>Buy your accessories</h3>
<p>When you purchase your bike buy all the accessories you will need. Here&#8217;s a list:</p>
<ul>
<li>helmet</li>
<li>gloves</li>
<li>tubes</li>
<li>tire levers</li>
<li>patch kit</li>
<li>seat bag</li>
<li>tire pump</li>
<li>bottles</li>
<li>bottle cages</li>
<li>padded bike shorts</li>
</ul>
<p>Not only should you be able to get a deal on these items when you purchase them with a bike, you need them. These accessories will all make you ride more comfortable, safer, and allow you to avoid being broken down on the trail or road. Even if you don&#8217;t know how to change a tire, having the tools will allow a good samaritan to help you out.</p>
<h3>Make some friends</h3>
<p>The best way to start riding and stay riding is have friends that ride. Everyone needs motivation. If your friend is going on a ride it will help you to get out the door. It&#8217;ll be more fun and you&#8217;ll want to do it more. Riding by yourself can be very boring, especially really long rides. Additionally the slightest obstacle, cold, rain, wind, can be just enough for you to put off riding that day. If you have friends that say &#8220;who cares, let&#8217;s go anyway&#8221; you&#8217;ll forget about it because you don&#8217;t want to be the wimp, or let your friends down. Lastly the more the merrier. Riding in a group of two is fun. Riding in a group of 10 is fantastic!</p>
<h3>Conclusion</h3>
<p>These are just a few of the basics to get you started, hope they help. If you have any stories that you can relate let me know by commenting.</p>
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		<title>The Empire Strikes Back</title>
		<link>http://joelcory.com/blog/2007/06/20/the-empire-strikes-back/</link>
		<comments>http://joelcory.com/blog/2007/06/20/the-empire-strikes-back/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 18:19:49 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[reliability]]></category>
		<category><![CDATA[user interface design]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/?p=24</guid>
		<description><![CDATA[Hello again and welcome to the  Microsoft show, the greatest show on earth. Where the marketing department seems to have a bigger budget than the developers. It seems now that they aren&#8217;t pleased that so many people are waiting until the big bugs are worked out before upgrading to Vista. They are now about [...]]]></description>
			<content:encoded><![CDATA[<p>Hello again and welcome to the  Microsoft show, the greatest show on earth. Where the marketing department seems to have a bigger budget than the developers. It seems now that they aren&#8217;t pleased that so many people are waiting until the big bugs are worked out before upgrading to Vista. They are now about to launch a new marketing attack to coerce consumers that everything is ok, they don&#8217;t need to wait for the service packs. Do they really think that jedi mind tricks work on consumers?I won&#8217;t rehash the article but I would like to articulate why people are legitimately hesitant; no two people can agree on whether or not it is worth upgrading!  <span id="more-24"></span>(<a href="http://apcmag.com/6458/dont_wait_for_vista_sp1_pleads_microsoft">here&#8217;s the article</a>)</p>
<p>Read a random sampling of reviews and you&#8217;ll get almost a fifty-fifty split on the value/trauma of switching to Vista. Clearly the product isn&#8217;t ready. There will always be detractors, anti-Microsoft, pro-Linux, zealous Mac users. When the mainstream Microsoft sympathetic press, and IT departments are saying, &#8220;avoid this product like the plague&#8221; in a heated and equally divided debate, that is something to pay heed to.  It is a clear example that Microsoft failed to deliver a product that would meet the needs of their intended audience, and their lack of quality control has resulted in consumer doubt that no amount of marketing hype can overcome. The only way they can fix this problem is to fix the product, lower the system requirements, and the cost. After all who wants to pay $150 for a cool screen saver? (read 3D alt-tab program switcher)</p>
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		<title>VentureOne, great idea&#8230;for a few people</title>
		<link>http://joelcory.com/blog/2007/05/01/ventureone-great-ideafor-a-few-people/</link>
		<comments>http://joelcory.com/blog/2007/05/01/ventureone-great-ideafor-a-few-people/#comments</comments>
		<pubDate>Tue, 01 May 2007 19:57:32 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Motorcycle]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[climate change]]></category>
		<category><![CDATA[commuting]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[global warming]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[transportation design]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/?p=13</guid>
		<description><![CDATA[There&#8217;s great design, and there&#8217;s good design.
Carver Engineering has developed technology for vehicles that will enable 100mpg with 100+mph, and a +350mile range&#8230;Sounds fantastic! Unfortunately the cost of this efficiency is a 1+1 seating arrangement.  Those not familiar with the auto industry lingo: two people per vehicle, one behind the other. While the practicality [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s great design, and there&#8217;s good design.</p>
<p><a href="http://www.carver-engineering.com/">Carver Engineering</a> has developed technology for vehicles that will enable 100mpg with 100+mph, and a +350mile range&#8230;Sounds fantastic! <span id="more-13"></span>Unfortunately the cost of this efficiency is a 1+1 seating arrangement.  Those not familiar with the auto industry lingo: two people per vehicle, one behind the other. While the practicality of the mechanics are fantastic, the seating limitations eliminate this vehicle from ever becoming widely utilized. </p>
<p>Here&#8217;s the car of the future&#8230;unless you have a family, or want to go shopping with your girlfriend. I like the car, but this is not the solution to the world&#8217;s automotive oil dependency. Read more about the cars here:<a href="http://www.flytheroad.com">VentureVehicles</a></p>
<p>The other good car coming out is the <a href="http://www.teslamotors.com">Tesla</a>. Fantastic! a sexy, dynamic, fast and ultimately saleable vehicle. Or is it? Read the fine print: ~250 mile range, all electric, 0-60 in 4 seconds. Sweet. Price: $90,000 USD. And it only seats two.  They foresee producing a more economical version in the coming years, ~$50,000. But that is a ways off, and only if they sell enough of the roadsters to keep the company moving. </p>
<p>Here&#8217;s my take. It&#8217;s great that companies are trying new things. It&#8217;s fantastic that small nimble companies are taking risks to move automobile technology out of the Model-T age in fuel efficiency. But when is someone going to produce a mass marketed, practical automobile that will seat four, with groceries or luggage, get 100mpg, have a range of 300 miles, recharge/refill anywhere, and cost $30,000 or less? Who wouldn&#8217;t buy one? I firmly believe that the capability to accomplish this is within reach for any of the Japanese or US companies. It would be a fantastic reassertion of American ingenuity and innovation if we could beat the world to this goal. We used to be the best at reaching for the moon, why can&#8217;t we do this?</p>
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		<title>OLPC&#8230;Why?</title>
		<link>http://joelcory.com/blog/2007/05/01/olpcwhy/</link>
		<comments>http://joelcory.com/blog/2007/05/01/olpcwhy/#comments</comments>
		<pubDate>Tue, 01 May 2007 19:30:09 +0000</pubDate>
		<dc:creator>Joel Cory</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[bad design]]></category>
		<category><![CDATA[climate change]]></category>
		<category><![CDATA[consumerism]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[globalization]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[user interface design]]></category>

		<guid isPermaLink="false">http://joelcory.com/blog/?p=12</guid>
		<description><![CDATA[I first ran across the One Laptop Per Child (OLPC) project while browsing Gizmodo one day. My first thought was why would children in developing countries that don&#8217;t have access to schools, textbooks, or teachers need laptops? What will be on these laptops to teach the children? Who will teach them how to use the [...]]]></description>
			<content:encoded><![CDATA[<p>I first ran across the One Laptop Per Child (OLPC) project while browsing Gizmodo one day. My first thought was why would children in developing countries that don&#8217;t have access to schools, textbooks, or teachers need laptops? <span id="more-12"></span>What will be on these laptops to <a href="http://www.ethanzuckerman.com/blog/?p=1122">teach the children</a>? Who will teach them how to use the computers? If the government can afford to spend $100 per child&#8230;why not teach them how to develop their community; agricultural, irrigation, water filtration, health care, the list could go one forever.</p>
<p>My biggest criticism of the project is that children, and people in general, don&#8217;t have to have computers to be fulfilled, or be productive in a global economy. Sure computers are used everywhere&#8230;but if a country doesn&#8217;t value or prioritize education enough to have schools and teachers, what quality of education will cool tools have? Don&#8217;t get me wrong I like computers, my kids like computers too, they can even learn things on them, but I wouldn&#8217;t want my kids offered free exploration of computers in the place of structured reading, writing, arithmetic, science, social studies, art and music. The OLPCs are exploratory toys, they have an wireless network connection, a web cam, and basic applications like word processing and a browser, but there is no content on them. No math or reading applications, no history lessons, or writing (they aren&#8217;t tablet pcs). The content is provided through the network, where all the PCs are link together in the community. The theory is that content will be written and distributed via their network. Great concept.</p>
<p>The flaw I see in the logic comes down to content again. I&#8217;ve been developing custom training for ten years now, and it&#8217;s a lot of work to write and develop. Not a task for people who are not PC savvy, or untrained in cognitive and child development. In a country where they won&#8217;t spend for schools and teachers, who will develop the content? If the content isn&#8217;t provided with the system when will it arrive? </p>
<p>My biggest fear is this is a loss leader for services by the PC providers, or worse yet a way to train the masses of underdeveloped countries to mindlessly surf the internet and click on ads to generate revenue. Worse still in countries that would benefit most from being the most efficient farmers and environmentalists to retain the precious resources that are dwindling in their country&#8230;is the United States the best country to be teaching them how to &#8220;advance&#8221;?</p>
<p>EDIT: There was a new article published to day on Engadget addressing this subject in US schools. <a href="http://www.engadget.com/2007/05/04/schools-ditching-laptop-programs-en-masse/">Read More</a></p>
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